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OUTRUN

ROLE

Game Designer

ABOUT THE PROJECT

Created a comprehensive Game Design Document (GDD) for Outrun, defining the game's core concept, gameplay loop, mechanics, player progression, level design, challenges, objectives, and overall player experience.

 

The Outrun is a post-apocalyptic survival-rescue action game where you play as Jason, The Outrunner, the only person brave enough to leave the Sanctuary.

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You must race through zombie-infested wastelands to rescue survivors, gather supplies, and bring hope back to humanity.

MY THOUGHTS BEHIND THE IDEA

My idea behind the game was to create a top-down roguelike zombie shooter that goes beyond simply killing endless waves of zombies. I wanted the gameplay to give players a larger purpose: survive the zombie-infested world while completing objectives, collecting resources, and building strongholds.

 

The ultimate goal is to create a sense of progression where the player is not just surviving for themselves, but actively working toward rebuilding society and bringing human civilization back from the brink of extinction.

SKILLS

GAME DESIGN DOCUMENT

GAMEPLAY DESIGN

GENRES

TOP DOWN CAR SHOOTER

PLATFORMS

PC

SOFTWARE USED

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ACCESS THE PPT

MIRO

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CANVA

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