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FOR KINGDOM
ROLE
GAME DESIGN / LEVEL DESIGN
ABOUT THE PROJECT
Designed and developed a structured level for FOR KINGDOM, focusing on stealth, parkour, and exploration. The level was broken down into 6 distinct level beats, creating a clear progression as the player explores the environment and gradually discovers the path toward the endpoint.
Each beat was designed to introduce environmental challenges, encourage player observation, and guide the player naturally through the level using environmental storytelling, traversal, level flow, and visual cues.
SKILLS
SOFTWARE USED
LEVEL DESIGN
DOCUMENTATION
UNREAL ENGINE
POWER POINT

GAME GENRE
Action-Adventure
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POWERPOINT
PLATFORM
PC

ACCESS THE PPT
ILLUSTRATOR

LEVEL WALKTHROUGH

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