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FOR KINGDOM

ROLE

GAME DESIGN / LEVEL DESIGN

ABOUT THE PROJECT

Designed and developed a structured level for FOR KINGDOM, focusing on stealth, parkour, and exploration. The level was broken down into 6 distinct level beats, creating a clear progression as the player explores the environment and gradually discovers the path toward the endpoint.

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Each beat was designed to introduce environmental challenges, encourage player observation, and guide the player naturally through the level using environmental storytelling, traversal, level flow, and visual cues.

SKILLS

SOFTWARE USED

LEVEL DESIGN

DOCUMENTATION

UNREAL ENGINE
POWER POINT

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GAME GENRE

Action-Adventure

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POWERPOINT

PLATFORM

PC

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ACCESS THE PPT

ILLUSTRATOR

LEVEL WALKTHROUGH

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