GAME DESIGN PORTFOLIO
AKIL SHETTY
I love creating games that bring ideas and stories to life. I combine game design, storytelling, and visual thinking to create experiences that are engaging, meaningful, and fun to play.
PORTFOLIO HIGHLIGHTS
01
FAST PACED TOPDOWN SHOOTER

GAME ANALYSIS
I broke down Boxing Star by analyzing the game from a fundamental game design perspective. I studied its core gameplay loop, combat mechanics, progression systems, controls, difficulty curve, monetization, rewards, and player motivation.
02
FIRST PERSON SHOOOTER

LEAD LEVEL DESIGNER
Frequency Zero is a first-person shooter built on a single unshakable truth: you can't see the horrors coming for you, you have to feel them. Fight through relentless hordes of mutated abominations. Outmaneuver security systems built to contain something like you. Survive traps engineered by people who never expected their failure to fight back.
03
DOCUMENTATION

GAME DESIGN IDEA
The Outrun is a post-apocalyptic survival-rescue action game where you play as Jason, the Outrunner the only person brave enough to leave the Sanctuary. You must race through zombie-infested wastelands to rescue survivors, gather supplies, and bring hope back to humanity. It is a top down
04
THIRD PERSON ACTION

LEVEL PROTOTYPE
Designed and developed a level prototype with detailed documentation covering the game's narrative, the purpose and role of the main character, and the player's journey through the level. The project breaks down each level beat and its purpose, creating a clear linear progression that guides the player from the beginning to the end of the experience.
05
TOP-DOWN SHOOTER

CUT-SCENE ANIMATOR
YUDDHA is a fast-paced, top-down Twin Stick shooter set in a brutal Indo-futuristic world torn apart by machines and faith. Play as Yuddha, a half-machine warrior awakening to challenge “The Light” a corrupted AI god that has enslaved what remains of humanity.
